Showreel Breakdown
➕ Clip 1 - Virtual Studio With a View
I modelled the virtual studio assets in Blender and imported them into Unreal Engine for texturing, lighting, and rendering.
I added functionality to sync scene weather with forecast, raindrops created using Niagra.
Sand Texture & Foliage: Smart Poly
I assembled and lit the scene in Unreal using assets from the Fab marketplace.
I used Blueprints to procedurally duplicate geometry with randomised offsets, adding natural variation and realism.
Motion capture animation was applied to the creature rigs to bring the scene to life.
Characters: Creature rig
Geometry & Textures: Fab
➕ Clip 3 - Basketball Virtual Studio
Rebuilt the studio below for a basketball scene. Player profiles designed in Photoshop, modelled in Blender, textured & lit in Unreal Engine.
Virtual Studio Base: Evermotion
➕ Clip 4 - Transition
Short Blender transition video linking basketball and football scenes.
➕ Clip 5 - Player Profile
Assets modelled in Blender, imported into Unreal Engine for texturing, lighting, animation, and rendering.
Stats updated via Unreal's Remote Control.
➕ Clip 6 - Finish Line
Scene assembled and lit in Unreal. Texture for running track created using Adobe.
Mixamo mocap animations used for runners; AI used for texture variations resulting in unique runners.
Realtime updates for positions & names via Unreal's Remote Control.
Characters & animations: Mixamo
➕ Clip 7 - Houston, We Have a Graphic
Environment assembled and lit in Unreal Engine using the textures and assets below.
Spaceship: Artist unknown, please let me know if it’s yours for credit.
Textures: 3dtextures
➕ Clip 8 - Mayday
PCG was used to scatter the foliage across the environment.
The scene was assembled and lit in Unreal Engine, with Niagara used to create the smoke effects from the spaceship.
Drone animation was created in Sequencer, and the astronaut animations were blended using Mixamo mocap.
Spaceship - Spaceship
Characters: Astronaut & Drone
Astronaunt Animations: Mixamo
Foliage: Fab