Showreel Breakdown
β Clip 1 - Virtual Studio With a View
Modelled virtual studio assets in Blender and imported them into Unreal Engine for texturing, lighting, and real-time rendering.
Weather stats update in real-time via Unreal Engine 5.6 Remote Control.
Sand Texture & Foliage: Smart Poly
β Clip 2 - Basketball Virtual Studio
Rebuilt the studio below for a basketball scene. Player profiles designed in Photoshop, modelled in Blender, textured & lit in Unreal Engine.
Stats update live via Remote Control.
Virtual Studio Base: Evermotion
β Clip 3 - Transition
Short Blender transition video linking basketball and football scenes.
β Clip 4 - Player Profile
Assets modelled in Blender, imported into Unreal Engine for texturing, lighting, animation, and real-time rendering.
Stats updated via Remote Control.
β Clip 5 - Finish Line
Stadium modelled in Blender; texturing & lighting done in Unreal Engine.
Mixamo mocap animations applied to a shared skeleton; AI used for texture variations resulting in unique runners.
Crowd usesh Vertex Animation Textures and Blueprint logic for rows/columns.
Live updates for positions & names via Remote Control.
Characters & animations: Mixamo
β Clip 6 - Houston, We Have a Graphic
Environment created in Unreal Engine using the textures below.
Spaceship: Artist unknown β please let me know if itβs yours for credit.
Textures: 3dtextures