Showreel
Video 1
I created the environment in Unreal Engine, assembled the scene, lighting, camera animation, and rendering with the Movie Render Queue. The Astronaut animation was sourced from Mixamo, while the Drones were animated directly in Unreal.Video 2
I transformed an e-sports Virtual Studio into a dynamic sporting environment, integrating data-driven content from spreadsheets using Blueprints.Video 3
I modelled the assets for the augmented reality sports graphics and Virtual Studio in Blender. I created some of the textures in Adobe Illustrator, then handled texturing, shading, and lighting in Unreal Engine. I collaborated with a team of developers to integrate my functionality, built using Unreal Engine Blueprints, with a custom interface. I designed the interface myself, applying User Experience principles throughout the process.Video 4
I edited the stadium in Blender and imported it into Unreal Engine for lighting and shader setup. The player plinths were modelled in Blender, and I sourced Chelsea player headshots from their official website.Using Blueprints, I enabled player profiles to be updated via spreadsheets and created dynamic presets that map player formations using X, Y, and Z coordinates. Selectable via a dropdown, these presets automatically position players based on the chosen formation.